Latency, clouds, and how the telcos hope to take over
The 1 ms latency frequently touted will be available to less than 2%, probably much less. 300-600 million homes will be able to connect at 15-25 ms through carrier edge cloud networks. Most will be in China. (This and the other predictions are well-researched but of course not guaranteed.)
Deutsche Telekom is rapidly building a network to connect all Germans to servers within 20-25 milliseconds. Multi-player Pokemon has a great demo. DT is working with rivals. Timotheus Höttges and team have decided a project like this needs to reach the largest audience and are including rivals.
Carriers have monopolies on reaching their own customers. Many expect to charge a high price to use their edge clouds, which will be 10 ms to 30 ms faster than other choices such as CDNs. It is totally unclear whether the market for that kind of service will be large. I am more sceptical than most but very unsure.
They are already making deals, such as China Unicom with Tencent. Verizon is building game servers. The partnerships are logical, if and only if the terms work.